Primary goal
Ship a tight, polished four-stage Aurora Galactica slice: Stage 1, Stage 2, Stage 3 challenge, and a fair Stage 4 finish.
This project is a browser-built arcade shooter focused on readable stage flow, capture-and-rescue mechanics, and a polished four-stage 1.0 slice that is easy to share and replay.
Ship a tight, polished four-stage Aurora Galactica slice: Stage 1, Stage 2, Stage 3 challenge, and a fair Stage 4 finish.
The game is live in the browser with build identity, high-score persistence, replay harnesses, challenge-stage structure, capture/rescue flow, and synced public release metadata.
Stage 4 fairness is the last stubborn gameplay knot. The earlier stages are now in much better shape and the release dashboard tracks the remaining path to 1.0.
Fixed a production regression where hidden tool-surface cleanup was repeatedly resetting active input during live play, restored full left and right movement on the 1.0.2 line, and strengthened the pre-release movement harness so tiny non-playable nudges and repeated input resets cannot pass as valid control behavior again.