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Platinum Artifact Collection And Analysis Dashboard

A dashboard-first intake and decision cockpit for current games and future additions: gather source artifacts, analyze them, turn them into a Platinum-focused instantiation plan, and keep conformance work grounded in durable evidence.

Current goal: Make artifact collection and analysis the front door for every game on Platinum, with Aurora and Galaxy Guardians visible today and Windigo Invaders entering through a measured, source-first intake path.
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3 Games in dashboard
Current games plus the next intake target.
6 Intake phases tracked
Collection through release review.
6 Artifact families to seek
The current standing evidence vocabulary.
Windigo Invaders Current next-game target
Space Invaders lineage entering through source-first intake.
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Decision read:

Process Frame

This page should be the primary place where new game materials are added, assessed, and turned into explicit build decisions. Read each game top-down as: current posture, current content package, how we will use that content now, and then the remaining missing artifacts that still matter enough to change gameplay quality or implementation confidence. It should stay compact at the top level, let us click into detail by game, and keep showing what source families are still missing before design outruns evidence.

Artifact Collection Accession real source materials first: gameplay video, manuals, score tables, stills, cabinet art, and written reference pages.
  • preserved-source packages
  • checksums and manifests
  • source inventory updates
Analysis Turn sources into reviewable windows and evidence: contact sheets, waveforms, semantic notes, timing slices, and confidence gaps.
  • reference-lineage analysis folders
  • first-pass readmes
  • preview artifacts
Platinum Instantiation Plan Convert evidence into an explicit game plan that separates Platinum-owned host work from game-owned rules, timing, audio, and identity.
  • game-owned plan tracks
  • platform extension candidates
  • priority artifact hunts
Implementation Build only the smallest evidence-backed slice needed to prove the game on Platinum.
  • runtime slice
  • pack contracts
  • capture and review harnesses
Conformance Measure the game against its source lineage with runtime artifacts, personas, and visible review surfaces.
  • game-specific scorecards
  • runtime captures
  • hosted conformance views
Release Review Decide whether the game is ready for public claims, beta review, or continued private iteration.
  • release-lane posture
  • user-facing readiness read
  • next best moves

Core Source Docs

These repo-owned docs define the reusable intake rules and should stay current as the dashboard becomes the main decision cockpit for future games.

Platform Extensions

These are the generic capabilities we should keep strengthening so a third game can enter with better timing, audio, and artifact fidelity on day one.

Artifact Families To Seek

The dashboard should help us notice what is missing before we build. These cards tell us what to find, why it matters, and what counts as enough evidence to start responsibly.

Minimum Intake Checklist

If we are starting a new game line, this is the smallest artifact bundle we should try to assemble before serious runtime design begins.

Standing Artifact Hunts

When a game feels weak or under-explained, start here before tuning blindly.

This hosted dashboard is generated from ingestion-dashboard.json plus committed artifact manifests and reference outputs. The intended rule going forward is simple: new game materials should land here first, then expand outward into deeper conformance pages and runtime work only after the intake picture is credible.