Platinum Artifact Collection And Analysis Dashboard
A dashboard-first intake and decision cockpit for current games and future additions: gather source artifacts, analyze them, turn them into a Platinum-focused instantiation plan, and keep conformance work grounded in durable evidence.
Current games plus the next intake target.
Collection through release review.
The current standing evidence vocabulary.
Space Invaders lineage entering through source-first intake.
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Process Frame
This page should be the primary place where new game materials are added, assessed, and turned into explicit build decisions. Read each game top-down as: current posture, current content package, how we will use that content now, and then the remaining missing artifacts that still matter enough to change gameplay quality or implementation confidence. It should stay compact at the top level, let us click into detail by game, and keep showing what source families are still missing before design outruns evidence.
- preserved-source packages
- checksums and manifests
- source inventory updates
- reference-lineage analysis folders
- first-pass readmes
- preview artifacts
- game-owned plan tracks
- platform extension candidates
- priority artifact hunts
- runtime slice
- pack contracts
- capture and review harnesses
- game-specific scorecards
- runtime captures
- hosted conformance views
- release-lane posture
- user-facing readiness read
- next best moves
Core Source Docs
These repo-owned docs define the reusable intake rules and should stay current as the dashboard becomes the main decision cockpit for future games.
Platform Extensions
These are the generic capabilities we should keep strengthening so a third game can enter with better timing, audio, and artifact fidelity on day one.
Artifact Families To Seek
The dashboard should help us notice what is missing before we build. These cards tell us what to find, why it matters, and what counts as enough evidence to start responsibly.
Minimum Intake Checklist
If we are starting a new game line, this is the smallest artifact bundle we should try to assemble before serious runtime design begins.
Standing Artifact Hunts
When a game feels weak or under-explained, start here before tuning blindly.