Andrew J. Park

#1B - 188 Lester St., Waterloo, ON, Canada N2L 3W4 (519) 747-5483
ajwpark@cgl.uwaterloo.ca
http://www.cgl.uwaterloo.ca/~ajwpark

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Career Objectives

I am seeking a challenging career in the field of computer graphics which will offer me a chance to apply my knowledge of GUI design and 3-D interactive graphics in a creative and innovative manner. I am also interested in the business aspect of computer graphics and welcome any opportunity to gain exposure to this industry.


Summary of Qualifications

* Thorough knowledge of computer graphics theory and its application
* Strong understanding of user interface design principles and
their application
* Over six years of programming experience with `C' in
DOS, OS/2, MS-Windows and UNIX environments
* Extensive programming experience with windowing environments
including X-Motif and OS/2 Presentation Manager
* Completely versed in HTML, VRML, CGI scripting and Java
* Proven leadership and communication skills
* Extremely fast learner


Computer Graphics Experience
University of Waterloo (1992 - 1994)

+ Developed a collision detection and resolution algorithm based upon Voronoi regions and modal dynamics
+ Designed a simulator/visualiser in X-Motif for finite element analysis and physically based modelling
+ Created an interactive 3-D graphical environment used for virtual and simulated robot navigation
+ Programmed a 3-D interactive virtual world builder and object editor
+ Created a 3-D interactive game of marbles involving real-time collision detection and resolution, texture maps and quaternions
+ Implemented a surface reconstruction scheme for range data, based upon numerical methods and the Marching Cubes algorithm


Work Experience
(1989 - 1994)

During my co-operative undergraduate education, I worked at numerous companies and institutions including IBM Canada, Environment Canada, Health and Welfare Canada, Northern Telecom, and Dipix Technologies. After graduation, I worked for eight months at INCO Mines Research as an Engineer in Training.

Through my various job placements, I have gained the following technical experience:

+ extensive programming experience, primarily with `C'
+ graphical user-interface design with Motif and UIMX
+ image and signal processing for remote sensing and medical applications
+ relational database design and interfacing with Oracle and SQL

Education

January 1994 - Present
University of Waterloo: Candidate for Master of Mathematics in Computer Science
Thesis: Augmented Reality for Mining Teleoperation. Experiments involving graphical enhancements to live video feedback will be performed to determine the effectiveness of augmented reality as a tool for the remote operation of mining vehicles and robots. Funding provided by INCO Ltd.

September 1988 - April 1993
University of Waterloo: Bachelor of Applied Science in Systems Design Engineering
INCO Reserved Scholar (1988 - 1993)
Relevant Courses: Software Engineering Computer Graphics Computer-Aided Design Splines and their use in Computer Graphics Engineering Psychology & Human Performance User-Interfaces: Tools and Techniques

Activities & Interests

+ Interested in computer graphics applications and issues, particularly virtual reality, 3-D interaction techniques, and the use of graphics in the Internet
* Active member of the University of Waterloo Computer Graphics Lab
* Published in SPIE '94: Augmented Reality for Mining Teleoperation
* Volunteer at Graphics Interface '94 and attendee at Graphics Interface '95
+ Modeller and animator for the Computer Graphics Lab animation team using Side Effects' PRISMS and Alias Studio
+ Author and Webmaster of Shadowspawn Guild
+ Interested in technical entrepreneurship in Canada with the ambition of starting my own business
+ Hobbies include cycling, squash, strategy and role-playing games and hiking
+ Participate in competitive softball, volleyball, and basketball leagues

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References: Available upon request